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FateMeetup

FateMeetup Wiki

FateMeetup Overview

Thank you for checking out the FateMeetup wiki page! 

If you wish to test FateMeetup before purchasing please join our test server test.bghddevelopment.com 

FateMeetup is currently $14.99 USD on Mc-Market, the source (With Updates, No Resell Rights) is available for $50USD.

To purchase FateMeetup please go to the following link: https://www.mc-market.org/resources/9082/ then click "Purchase".

You can also purchase this plugin on our own shop here: https://bghddevelopment.com/shop/

We do support more payment methods! Please message us on discord for information on how to purchase using other payment methods. You can also purchase the source through discord. https://bghddevelopment.com/discord

 

We have also released an overview video!

Dependencies

FateMeetup does have one required dependency. In order to download this, you must have verified your purchase on our discord(https://bghddevelopment.com/discord). You will then go to the #depends-addons channel where you will get the password for the https://bghddevelopment.com/depends page. Once on this page, all you have to do is press Click To Download

Once you have the dependency you just need to drag it into your plugin folder alongside FateMeetup. The plugin will startup correctly and you can start playing FateMeetup!

 

Default Config Files

In case you have made a mistake when editing your config files, we have provided the default files here. 

config,yml

#Plugin created by BGHDDevelopment. httsp://bghddevelopment.com
#Please contact us if you need help: https://bghddevelopment.com/discord
PREFIXES:
  MAIN: '&7[&dUHCMeetup] '
  BORDER: '&7[&dBorder&7] '
#IF MONGO IS NOT ENABLED ALL DATA WILL BE SAVED IN A FLAT FILE!
MONGO:
  ENABLED: false
  USERNAME: 'username'
  PASSWORD: 'password'
  DATABASE: 'database'
  HOST: 'host'
  PORT: 25565
ANNOUNCE:
  ENABLED: false
  ANNOUNCE_TO_BUNGEE: true
  MESSAGE: '&7[&bMeetupAnnounce&7] <player_display_name>&7: &bCome play &e<server_name> &bvia &e/join <server_name>.'
  COOLDOWN_IN_SECONDS: 15
  COOLDOWN_BYPASS_PERMISSION: 'announce.cooldown.bypass'
  SERVER_TO_CONNECT: 'uhcmeetup1'
  MESSAGE_TO_PLAYER: '&eYou have successfully announced this meetup game.'
LOBBY:
  WORLDNAME: 'uhc_lobby'
NICE-LOCATION-FORMAT: '&7[&2{x}&7,&2{y}&7,&2{z}&7] &7(&a{world}&7)'
LOCATIONS:
  LOBBY:
    WORLD: 'uhc_lobby'
    COORDS: '100.498135353877935;100.0;100.54541245560267;100.0989;100.176207'
LEADERBOARDS:
  ENABLED: true
  TOP_AMOUNT: 10
TAB:
  ENABLED: true
UHC_MEETUP_WORLD: 'uhc_meetup'
WORLD_BORDER: true
START_COUNTDOWN_SECONDS: 20
START_COUNTDOWN_SOUND: 'ORB_PICKUP'
START_COUNTDOWN_SOUND_ENABLED: true
BROADCAST_START_MESSAGE: '&eThe game will begin in &d<seconds> seconds&e.'
#THIS WILL ENABLE 2 SCENARIOS WITH THE MOST VOTES!
TOP_VOTES_TO_ENABLE: 2
#FOR ALL SCENARIOS AVAILABLE TYPE IN-GAME COMMAND /SCENARIOS LISTALL!
VOTABLE_SCENARIOS:
- 'NoClean'
- 'TimeBomb'
- 'Bowless'
- 'Fireless'
BROADCAST_START_ON_SECONDS: '30,20,15,10,5,4,3,2,1'
FLAT:
  RADIUS: 10
  MESSAGE:
  - ''
  - '&eFlat &5<radius>x<radius> &ehas been edited.'
  - ''
REBOOT:
  SECONDS: 30
  COMMAND: 'restart'
  BROADCAST_REBOOT_ON_SECONDS: '30,20,15,10,5,4,3,2,1'
  BROADCAST_MESSAGE: '&4Server &cis going to &4reboot &cin &4<seconds> second(s)&c.'
  SOUND: 'CLICK'
GOLDENHEAD:
  GOLDENHEADNAME: '&d&lGolden Head'
  GOLDENHEADLORE:
    - '&5Some say consuming the head of a'
    - '&5fallen foe strengthens the blood'
SETTINGS:
  MAX_PLAYERS_PER_GAME: 30
  MIN_PLAYERS_TO_START: 6
  REBOOT_SECONDS: 30
  ALLOW_SPECTATORS: true
  RECEIVE_ELO_ON_WIN: 10
  RECEIVE_REROLLS_ON_WIN: 2
  PLAY_FIREWORK_ON_WIN: true
  RANDOM_KIT_ITEM: true
  RESTART_COMMAND: 'restart'
  JOIN_SOUND: 'ORB_PICKUP'
  JOINSOUNDENABLED: true
  LEAVE_SOUND: 'ORB_PICKUP'
  LEAVESOUNDENABLED: true
  BORDER_SHRINK_SOUND: 'CLICK'
  SHRINKSOUNDENABLED: true
  START_SOUND: 'ENDERDRAGON_GROWL'
  STARTSOUNDENABLED: true
  DATASAVEMESSAGE: true
  BORDER:
    BUILD_BIG_WALLS_ON_START: true
    SIZE: 130
    SHRINK_BY_BLOCKS: 100
    SHRINK_UNTIL: 10
    SHRINK_EVERY_MINUTES: 1
    GLASS_BORDER: true
    GLASS_BORDER_GLASS_DATA: 13
    BUILD_BEDROCK_WALLS: true
BREAKABLE_BLOCKS:
- 'COBBLESTONE'
- 'LEAVES'
- 'LEAVES_2'
- 'OBSIDIAN'
- 'WEB'
FREEZE_ALLOWED_COMMANDS:
- 'msg'
- 'r'
- 'reply'
- 'message'
- 'freeze'
- 'ss'
BIOMESWAP:
  ENABLED: true
SWAP-BIOMES:
- 'DEEP_OCEAN;DESERT'
- 'OCEAN;DESERT'
- 'JUNGLE;DESERT'
- 'ICE_PLAINS;DESERT'
- 'JUNGLE_EDGE;DESERT'
- 'JUNGLE_HILLS;DESERT'
- 'COLD_TAIGA;DESERT'
- 'ICE_MOUNTAINS;DESERT'
- 'FROZEN_RIVER;DESERT'
- 'EXTREME_HILLS;DESERT'
- 'EXTREME_HILLS_PLUS;DESERT'
- 'FROZEN_OCEAN;DESERT'
- 'ICE_PLAINS;DESERT'
- 'ICE_MOUNTAINS;DESERT'
- 'TAIGA_HILLS;DESERT'
- 'SMALL_MOUNTAINS;DESERT'
- 'SWAMPLAND;DESERT'
- 'PLAINS;DESERT'
- 'FOREST;DESERT'
- 'RIVER;DESERT'
- 'TAIGA;DESERT'
- 'ROOFED_FOREST;DESERT'
#When set to false, the "You can't do this in your state" message will be disabled.
NOTALLOWEDMESSAGE:
  ENABLED: true
JOINMTOD:
  ENABLED: true
REROLL:
  ENABLED: true

inventory.yml

GUITITLES:
  SCENARIOS: '&e&lVote for scenarios'
  STATS: '&aStats - %player%'
  LEADERBOARDS: '&bLeaderboards'
GUIS:
  STATS_GUI:
    KILLS: "DIAMOND_SWORD"
    DEATHS: "SKULL_ITEM"
    GAMES_PLAYED: "BOOK"
    WINS: "NETHER_STAR"
    ELO: "BEACON"
    REROLLS: "PAPER"
  LEADERBOARD:
    KILLS: "DIAMOND_SWORD"
    DEATHS: "WATER_LILY"
    GAMES_PLAYED: "BOOK"
    WINS: "NETHER_STAR"
    ELO: "DIAMOND"
    REROLLS: "ITEM_FRAME"
    KILLS-NAME: "Kills"
    DEATHS-NAME: "Deaths"
    GAMES-PLAYED-NAME: "Games Played"
    WINS-NAME: "Wins"
    ELO-NAME: "Elo"
    REROLLS-NAME: "Rerolls"
STATS_ITEMS:
  KILLS: "&dKills&7:&e %amount%"
  DEATHS: "&dDeaths&7:&e %amount%"
  GAMES_PLAYED: "&dGames Played&7:&e %amount%"
  WINS: "&dWins&7:&e %amount%"
  ELO: "&eElo&7:&e %amount%"
  REROLLS: "&dRerolls&7:&e %amount%"
KITS_MENU_ITEMS:
  SAVE_KIT_ITEM:
    NAME: "&aSave Kit"
    LORE:
      - "&7Add new kit based on your"
      - "&7inventory and armor contents."
      - " "
      - "&7If you choose this option new kit"
      - "&7will be saved with the number &9%new-amount%"

items.yml

#Plugin created by BGHDDevelopment. httsp://bghddevelopment.com
#Please contact us if you need help: https://bghddevelopment.com/discord
WAITING_ITEMS:
  VOTE:
    MATERIAL: 'MAP'
    DURABILITY: 1
    NAME: '&eVote'
    SLOT: 1
    LORE:
      - '&7Click this to vote for scenarios'
    RIGHT_CLICK_COMMAND: 'vote'
    ACTION: ''
  LEADERBOARDS:
    MATERIAL: 'EMERALD_BLOCK'
    DURABILITY: 1
    NAME: '&aView Leaderboards'
    SLOT: 9
    LORE:
      - '&7Click to view Leaderboards'
    RIGHT_CLICK_COMMAND: ''
    ACTION: 'VIEW_LEADERBOARDS'
  STATS:
    MATERIAL: 'INK_SACK'
    DURABILITY: 1
    NAME: '&bStats'
    SLOT: 2
    LORE:
      - '&7Click to see your stats'
    RIGHT_CLICK_COMMAND: 'stats'
    ACTION: ''
SPECTATOR_ITEMS:
  ALIVE:
    MATERIAL: 'PAPER'
    DURABILITY: 1
    NAME: '&bPlayers Alive'
    SLOT: 1
    LORE:
      - '&7Click this to see'
      - '&7all alive players'
    RIGHT_CLICK_COMMAND: ''
    ACTION: 'OPEN_GUI_PLAYERS_ALIVE'
  LAST_PVP:
    MATERIAL: 'PAPER'
    DURABILITY: 1
    NAME: '&bLast PvP'
    SLOT: 8
    LORE:
      - '&7Click to teleport'
      - '&7to last pvp location'
    RIGHT_CLICK_COMMAND: ''
    ACTION: 'TELEPORT_LAST_PVP'
  RANDOM_PLAYER:
    MATERIAL: 'SKULL_ITEM'
    DURABILITY: 3
    NAME: '&bRandom Player'
    SLOT: 2
    LORE:
      - '&7Click to teleport to'
      - '&7random player in game'
    RIGHT_CLICK_COMMAND: ''
    ACTION: 'TELEPORT_RANDOM_PLAYER'
  INSPECT_INVENTORY:
    MATERIAL: 'BOOK'
    DURABILITY: 1
    NAME: '&bInspect Inventory'
    SLOT: 9
    LORE:
      - '&7Right click players to'
      - '&7see their inventory'
    RIGHT_CLICK_COMMAND: ''
    ACTION: 'INSPECT_INVENTORY'
  TELEPORT_MIDDLE:
    MATERIAL: 'FEATHER'
    DURABILITY: 1
    NAME: '&bTeleport &7(&b0,0&7)'
    SLOT: 5
    LORE:
      - '&7Click to teleport to 0 0'
    RIGHT_CLICK_COMMAND: ''
    ACTION: 'TELEPORT_MIDDLE'
VOTES_ITEM_STACK:
  NAME: '&d<name>'
  LORE:
    - '&eClick this to vote for &d&l<name>'
    - '&eCurrent votes&7: &d&l<votes>'
    - ''
    - '&7Left click to vote for this scenario'
    - '&7Right click to remove vote for this scenario'

kits.yml

#Plugin created by BGHDDevelopment. httsp://bghddevelopment.com
#Please contact us if you need help: https://bghddevelopment.com/discord

kits:
  '1':
    inventory: t@276:e@16@2;t@346;t@261:e@48@1;t@326;t@327;t@322:a@6;t@322:d@1;t@30:a@3;t@4:a@64;t@262:a@32;null;null;null;null;null;null;null;null;null;null;null;null;null;null;null;null;null;null;null;null;t@326;t@327;null;null;t@373:d@8194;t@4:a@64;
    armor: t@313:e@0@2;t@308:e@4@2;t@307:e@0@1;t@310:e@0@1;

lang.yml

#Plugin created by BGHDDevelopment. httsp://bghddevelopment.com
#Please contact us if you need help: https://bghddevelopment.com/discord

JOIN_MESSAGE: '&d<player> &fjoined the game. &7[&d<current_online>/<max_players>&7]'
JOINMESSAGE:
  ENABLED: true
LEAVE_MESSAGE: '&d<player> &fleft the game. &7[&d<current_online>/<max_players>&7]'
LEAVEMESSAGE:
  ENABLED: true
JOIN_MOTD: '&dWelcome to the UHC Meetup server! &fType /vote to vote for scenarios!'
JOINMOTD:
  ENABLED: true
START_MESSAGE:
- '&7&m----------------------------'
- '&eThe game has been started.'
- '&eGood Luck and Have Fun!'
- ''
- '&4&lThis is FFA game and teaming is not allowed.'
- '&4&lTry playing on your own and don''t avoid this rule!'
- '&7&m----------------------------'
- '&eCurrent scenarios enabled&7: &9<scenarios>'
BORDER:
  START_SHRINK: '&eThe world border will start shrinking every &d<minutes> &eminutes, by &d<blocks> &eblocks, until &d<until>&ex&d<until>&e.'
  WILL_SHRINK: '&eThe border will be reduced in &d<time> <time_format>&e.'
  SHRINKED: '&eThe border has been reduced to &d<radius>x<radius>&e.'
ACTION_NOT_ALLOWED_IN_STATE: '&eYou can''t do this in your current state.'
START_TASK_CANCELLED: '&eGame will not start since there is no enough players to start.'
ALREADY_VOTED: '&eYou have already voted for &d<voted_scenario>&e.'
SUCCESSFULLY_VOTED: '&eYou have &asuccessfully &evoted for &d<voted_scenario>&e.'
SUCCESSFULLY_UNVOTED: '&eYou have &asuccessfully &eunvoted this scenario.'
NOT_VOTED: '&eYou didn''t voted for this scenario.'
TIME_BOMB_EXPLODED: '&8[&eTimeBomb&8] &d<name>''s &eCorpse has just exploded.'
ELO:
  TO_VICTIM:
  - '&eYou were killed by &4&l<killer_name> &eand &4&lLOST &c<lost_elo> &eelo.'
  - '&eNew elo is &4&l<new_elo>'
  TO_KILLER:
  - '&eYou killed &4&l<victim_name> &eand &4&lRECEIVED &c<received_elo> &eelo.'
  - '&eNew elo is &4&l<new_elo>'
  COMMAND:
    OTHER: '&d<target>''s &eelo is &d<target_elo>'
    YOURSELF: '&eYour elo is &d<elo>'
TELEPORT_RANDOM_PLAYER: '&eYou have been randomly teleported to &d<random_player>'
KITS:
  CREATED: '&eYou have &asuccessfully &ecreated a new kit with number &9#<kit_number>'
  DELETED: '&eYou have &asuccessfully &edeleted a kit with number &9#<kit_number>'
  LOADED: '&eKit number &9#<kit_number> &ehas been set to your inventory.'
  RECEIVED: '&eYou have received a random kit with number &9#<kit_number>&e.'
  ENABLED: true #Change this to false to disable the Received Message.
ERRORS:
  COMMANDS:
    GAME_STATE_ERROR: '&cThis command can''t be execute in the current game state.'
    PLAYER_STATE_ERROR: '&cYou can''t execute this command in your current state.'
  OTHER:
    NO_PLAYERS_ALIVE: '&cThere are no players alive at the moment'
    NO_LAST_PVP_FOUND: '&cWe couldn''t find last pvp location for you.'
    NO_RANDOM_PLAYER_FOUND: '&cFailed to find a player to teleport to.'
FREEZE:
  ACTION_NOT_ALLOWED: '&cYou can''t do this while frozen.'
  COMMAND_NOT_ALLOWED: '&cYou can''t use this command while frozen.'
  STAFF:
    FREEZE_MESSAGE: '&d<target> &ehas been frozen by &d<player>&e.'
    UNFREEZE_MESSAGE: '&d<target> &ehas been unfrozen by &d<player>&e.'
  LEFT_FROZEN:
  - '&7&m---------------------'
  - '&4&l<player> &cjust left while frozen!'
  - '&7&m---------------------'
  PLAYER:
    FREEZE_MESSAGE:
    - '&7&m----------------------------'
    - '&cYou have been &4&lFROZEN &cby staff member'
    - '&eYou have 3 minutes to respond and join the teamspeak'
    - ''
    - '&cTeamspeak ip: &bts.fatemeetup.com'
    - '&7&m----------------------------'
    UNFREEZE_MESSAGE: '&eYou have been unfrozen by a staff member.'
WIN_MESSAGE:
- ''
- '&a(Winner) &9<winner>'
- '&a(Winner) &9<winner>'
- '&a(Winner) &9<winner>'
- ''
MEETUP_FINISHED_KICK_MESSAGE: '&cUHCMeetup finished'
DATA_SAVED: '&aPlayer data has been successfully saved!'
LEADERBOARDS_NOT_ENABLED: '&cLeaderboards are currently disabled.'
ARROW_SHOT: '&d<target> &eis now at &d<health> &4&l<health_symbol>'
LOADING_MESSAGE: 'World is loading!'
NOCLEAN:
  MESSAGE: '&7[&7NoClean&7] &7<player> has &6NoClean &7for another &6<time> &7seconds.'
  REMOVECOOLDOWN: '&7[&7NoClean&7] &7Your &6NoClean &7has been removed since you hit &6<player>&7!'
  GAINED: '&7[&7NoClean&7] &7You have received &6NoClean &7for &6<time> &7seconds.'
  REMOVED: '&7[&7NoClean&7] &7Your &6NoClean &7has been removed.'
GAMESTARTING: '&eGame starting in &f<time> &eseconds!'

scoreboard.yml

TITLE: '&d&lFate &7<I> &fUHCMeetup'
LINE: '&7&m---------------------'
WAITING_SCOREBOARD:
- '&fPlayers&7: &d<players>'
- '&fStarting in&7: &d<start_countdown>'
- '&fNeed to join&7: &d<need_to_join>'
- '&d&lScenario Votes'
- ' &7* &f<vote_name>&7: &d<vote_amount>'
- ' '
- '&fRerolls&7: &d<state_rerolls>'
- '&fElo&7: &d<state_elo>'
IN_GAME_SCOREBOARD:
- '&fTime&7: &d<time>'
- '&fBorder&7: &d<border> $borderInfo'
- '&fPlayers&7: &d<players>'
- '&fKills&7: &d<state_kills>'
WIN_ANNOUNCED_SCOREBOARD:
- '&fWinner&7: &d<winner>'
- '&fKills&7: &d<winner_kills>'
- '&fElo&7: &d<winner_elo>'
- ' '
- '&cRebooting in&7: &4<reboot_seconds>'
FREEZE_SCOREBOARD:
- '&cYou have been &4&lFROZEN'
- ' '
- '&cPlease follow staff messages'
- '&cand join our teamspeak at'
- ' '
- '&4&lts.fatemeetup.com'

#If the start countdown has not started, this will be displayed:
WAITING: 'Waiting..'

Premade Kits File

Thanks to OptifineCape for providing their kits.yml file and allowing our community to use it! You may also download this file in #depends-addons in our discord server.

kits.yml

kits:
  '1':
    inventory: t@276:e@16@3;t@346;t@261:e@48@2;t@326;t@327;t@322:a@4;t@322:a@2:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@326;t@4:a@64;t@262:a@32;t@116;t@0;t@0;t@0;t@0;t@0;t@0;t@0;t@384:a@64;t@278;t@0;t@0;t@0;t@0;t@0;t@0;t@373:d@8194;t@145;t@0;t@0;t@0;t@327;t@0;t@0;t@30:a@3;t@4:a@64;
    armor: t@313:e@0@2;t@308:e@4@2;t@307:e@0@1;t@306:e@0@1;
  '2':
    inventory: t@276:e@16@3;t@346;t@261:e@48@2;t@326;t@327;t@322:a@4;t@322:a@2:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@326;t@4:a@64;t@262:a@32;t@116;t@0;t@0;t@0;t@0;t@0;t@0;t@0;t@384:a@64;t@278;t@0;t@0;t@0;t@0;t@0;t@0;t@0;t@145;t@0;t@0;t@0;t@327;t@0;t@0;t@0;t@4:a@64;
    armor: t@313:e@0@2;t@308:e@4@2;t@307:e@0@1;t@306:e@0@1;
  '3':
    inventory: t@276:e@16@1;t@346;t@261:e@48@2;t@326;t@327;t@322:a@3;t@322:a@2:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@326;t@4:a@64;t@262:a@32;t@116;t@0;t@0;t@0;t@0;t@0;t@0;t@0;t@384:a@64;t@278;t@0;t@0;t@0;t@0;t@0;t@0;t@0;t@145;t@0;t@0;t@0;t@327;t@0;t@0;t@0;t@4:a@64;
    armor: t@313:e@0@2;t@308:e@4@2;t@311:e@0@1;t@306:e@0@1;
  '4':
    inventory: t@276:e@16@1;t@346;t@261:e@48@2;t@326;t@327;t@322:a@3;t@322:a@2:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@327;t@4:a@64;t@262:a@32;t@116;t@0;t@0;t@0;t@0;t@0;t@0;t@0;t@384:a@64;t@278;t@0;t@0;t@0;t@0;t@0;t@0;t@0;t@145;t@0;t@0;t@0;t@0;t@0;t@0;t@326;t@4:a@64;
    armor: t@313:e@0@2;t@308:e@0@2;t@311:e@0@1;t@306:e@0@1;
  '5':
    inventory: t@276:e@16@1;t@346;t@261:e@48@1:e@50@1;t@326;t@327;t@322:a@5;t@322:a@3:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@327;t@4:a@64;t@262:a@32;t@116;t@0;t@0;t@0;t@0;t@0;t@0;t@0;t@384:a@64;t@278;t@0;t@0;t@0;t@0;t@0;t@0;t@0;t@145;t@0;t@0;t@0;t@0;t@0;t@0;t@326;t@4:a@64;
    armor: t@313:e@0@2;t@312:e@0@1;t@307:e@4@1;t@306:e@0@1;
  '6':
    inventory: t@276:e@16@1;t@346;t@261:e@48@1;t@326;t@327;t@322:a@5;t@322:a@3:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@327;t@4:a@64;t@262:a@32;t@116;t@0;t@0;t@0;t@0;t@0;t@0;t@0;t@384:a@64;t@278;t@0;t@0;t@0;t@0;t@0;t@0;t@0;t@145;t@0;t@0;t@0;t@0;t@0;t@0;t@326;t@4:a@64;
    armor: t@313:e@0@2;t@312:e@0@1;t@307:e@4@1;t@306:e@0@1;
  '7':
    inventory: t@276:e@16@2;t@346;t@261:e@48@1;t@326;t@327;t@322:a@5;t@322:a@4:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@327;t@4:a@64;t@262:a@32;t@116;t@0;t@0;t@0;t@0;t@0;t@0;t@0;t@384:a@64;t@278;t@0;t@0;t@0;t@0;t@0;t@0;t@0;t@145;t@0;t@0;t@0;t@0;t@0;t@0;t@326;t@4:a@64;
    armor: t@313:e@0@2;t@312:e@0@1;t@307:e@4@1;t@310:e@0@1;
  '8':
    inventory: t@276:e@16@1;t@346;t@261:e@48@1;t@326;t@327;t@322:a@5;t@322:a@4:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@327;t@4:a@64;t@262:a@32;t@116;t@0;t@0;t@0;t@0;t@0;t@0;t@0;t@384:a@64;t@278;t@0;t@0;t@0;t@0;t@0;t@0;t@0;t@145;t@0;t@0;t@0;t@0;t@0;t@0;t@326;t@4:a@64;
    armor: t@313:e@0@2;t@312:e@0@1;t@307:e@4@1;t@310:e@0@1;
  '9':
    inventory: t@276:e@16@1;t@346;t@261:e@48@1;t@326;t@327;t@322:a@5;t@322:a@4:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@327;t@4:a@64;t@262:a@32;t@116;t@0;t@0;t@0;t@0;t@0;t@0;t@0;t@384:a@64;t@278;t@0;t@0;t@0;t@0;t@0;t@0;t@0;t@145;t@0;t@0;t@0;t@0;t@0;t@0;t@326;t@4:a@64;
    armor: t@313:e@0@2;t@312:e@0@1;t@307:e@4@1;t@310:e@0@2;
  '10':
    inventory: t@276:e@16@1;t@346;t@261:e@48@3;t@326;t@327;t@322;t@322:a@4:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@327;t@4:a@64;t@262:a@32;t@116;t@0;t@0;t@0;t@0;t@0;t@0;t@0;t@384:a@64;t@278;t@0;t@0;t@0;t@0;t@0;t@0;t@0;t@145;t@0;t@0;t@0;t@0;t@0;t@0;t@326;t@4:a@64;
    armor: t@313:e@0@2;t@312:e@0@1;t@307:e@4@1;t@310:e@0@2;
  '11':
    inventory: t@276:e@16@1;t@346;t@261:e@48@1;t@326;t@327;t@322:a@6;t@322:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@327;t@4:a@64;t@262:a@32;t@116;null;null;null;null;null;null;null;t@384:a@64;t@278;null;null;null;null;null;null;null;t@145;null;null;null;null;null;null;t@326;t@4:a@64;
    armor: t@313:e@0@2;t@308:e@4@2;t@307:e@0@1;t@310:e@0@2;
  '12':
    inventory: t@276:e@16@1;t@346;t@261:e@48@1;t@326;t@327;t@322:a@6;t@322:a@3:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@327;t@4:a@64;t@262:a@32;t@116;null;null;null;null;null;null;null;t@384:a@64;t@278;null;null;null;null;null;null;null;t@145;null;null;null;null;null;null;t@326;t@4:a@64;
    armor: t@313:e@0@2;t@308:e@4@2;t@307:e@0@1;t@310:e@0@1;
  '13':
    inventory: t@276:e@16@1:e@20@1;t@346;t@261:e@48@3;t@326;t@327;t@322;t@326;t@327;t@4:a@64;t@262:a@32;t@116;null;null;null;null;null;null;null;t@384:a@64;t@278;null;null;null;null;null;null;null;t@145;null;null;null;null;null;null;null;t@4:a@64;
    armor: t@313:e@0@2;t@312:e@0@1;t@311:e@0@1;t@310:e@0@1;
  '14':
    inventory: t@276:e@16@1:e@20@1;t@346;t@261:e@48@3;t@326;t@327;t@322;t@322:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@327;t@4:a@64;t@262:a@32;t@116;null;null;null;null;null;null;null;t@384:a@64;t@278;null;null;null;null;null;null;null;t@145;null;null;null;null;null;null;t@326;t@4:a@64;
    armor: t@313:e@0@2;t@312:e@0@1;t@311:e@0@1;t@310:e@0@2;
  '15':
    inventory: t@276:e@16@1:e@20@1;t@346;t@261:e@48@3;t@326;t@327;t@322:a@3;t@322:a@2:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@327;t@4:a@64;t@262:a@32;t@116;null;null;null;null;null;null;null;t@384:a@64;t@278;null;null;null;null;null;null;null;t@145;null;null;null;null;null;null;t@326;t@4:a@64;
    armor: t@309:e@0@3;t@312:e@0@1;t@307:e@0@2;t@310:e@0@1;
  '16':
    inventory: t@276:e@16@1:e@20@1;t@346;t@261:e@48@3;t@326;t@327;t@322:a@5;t@322:a@3:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@327;t@4:a@64;t@262:a@32;t@116;null;null;null;null;null;null;null;t@384:a@64;t@278;null;null;null;null;null;null;null;t@145;null;null;null;null;null;null;t@326;t@4:a@64;
    armor: t@309:e@0@3;t@312:e@0@1;t@307:e@0@2;t@310:e@0@2;
  '17':
    inventory: t@276:e@16@3;t@346;t@261:e@48@1;t@326;t@327;t@322:a@2;t@322:a@2:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@327;t@4:a@64;t@262:a@32;t@116;null;null;null;null;null;null;null;t@384:a@64;t@278;null;null;null;null;null;null;null;t@145;null;null;null;null;null;null;t@326;t@4:a@64;
    armor: t@309:e@0@3;t@308:e@0@2;t@311:e@0@1;t@310:e@0@2;
  '18':
    inventory: t@276:e@16@3;t@346;t@261:e@48@1;t@326;t@327;t@322:a@4;t@322:a@3:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@326;t@4:a@64;t@262:a@32;t@116;null;null;null;null;null;null;null;t@384:a@64;t@278;null;null;null;null;null;null;null;t@145;null;null;null;null;t@327;null;null;t@4:a@64;
    armor: t@309:e@0@1;t@308:e@0@2;t@311:e@0@2;t@310:e@0@2;
  '19':
    inventory: t@276:e@16@3;t@346;t@261:e@48@1;t@326;t@327;t@322:a@2;t@322:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@326;t@4:a@64;t@262:a@32;t@116;null;null;null;null;null;null;null;t@384:a@64;t@278;null;null;null;null;null;null;null;t@145;null;null;null;null;t@327;null;null;t@4:a@64;
    armor: t@309:e@0@1;t@312:e@0@2;t@311:e@0@2;t@306:e@0@1;
  '20':
    inventory: t@276:e@16@1;t@346;t@261:e@48@1;t@326;t@327;t@322:a@2;t@322:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@326;t@4:a@64;t@262:a@32;t@116;null;null;null;null;null;null;null;t@384:a@64;t@278;null;null;null;null;null;null;null;t@145;null;null;null;null;t@327;null;null;t@4:a@64;
    armor: t@309:e@0@1;t@312:e@0@1;t@311:e@0@1;t@306:e@0@1;
  '21':
    inventory: t@276:e@16@1;t@346;t@261:e@48@2;t@326;t@327;t@322:a@2;t@322:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@326;t@4:a@64;t@262:a@32;t@116;null;null;null;null;null;null;null;t@384:a@64;t@278;null;null;null;null;null;null;null;t@145;null;null;null;null;t@327;null;null;t@4:a@64;
    armor: t@309:e@0@1;t@312:e@0@1;t@311:e@0@1;t@310:e@0@1;
  '22':
    inventory: t@276:e@16@1;t@346;t@261:e@48@2;t@326;t@327;t@322:a@4;t@322:a@2:dn@§d§lGolden Head:l@[§5Some say consuming the head of a, §5fallen foe strengthens the blood];t@326;t@4:a@64;t@262:a@32;t@116;null;null;null;null;null;null;null;t@384:a@64;t@278;null;null;null;null;null;null;null;t@145;null;null;null;null;t@327;null;null;t@4:a@64;
    armor: t@309:e@0@1;t@312:e@0@1;t@311:e@0@1;t@310:e@0@2;

Commands & Permissions

/editkits - opens GUI to edit kits [fate.editkits]

/forcestart - force starts the game [fate.forcestart]

/announce - announces the game to bungeecord (if enabled) [fate.announce]

/freeze - freeze/unfreeze a player [fate.freeze]

/goldenhead - get a golden head [fate.goldenhead]

/refreshleaderboards - refresh the leaderboards [fate.rl]

/reloadfiles - reloads the files [fate.loadfiles]

/settings - opens settings GUI [fate.settings]

/elo - check elo of you and other players [None]

/stats - check stats of you and other players [None]

/joinlobby - joins the lobby if enabled [None]

/scenarios - see the enabled scenarios [None]

*/scenarios admin - change the enabled scenarios [fate.scenarios.admin]

/vote - open the vote GUI [None]

/setlobby - Sets the lobby spawn [fate.setlobby]

API Information

FateMeetup has an API so developers can hook into the plugin and get useful information. If you have issues with this API please contact us on discord.

package me.activated.uhcmeetup.api;

import me.activated.uhcmeetup.Fate;
import me.activated.uhcmeetup.files.*;
import me.activated.uhcmeetup.kits.Kit;
import me.activated.uhcmeetup.kits.KitsManager;
import me.activated.uhcmeetup.managers.GameManager;
import me.activated.uhcmeetup.managers.ProfileManager;
import me.activated.uhcmeetup.mongobase.MongoManager;
import me.activated.uhcmeetup.runnables.BorderRunnable;
import me.activated.uhcmeetup.runnables.GameRunnable;
import me.activated.uhcmeetup.scenario.Scenario;
import me.activated.uhcmeetup.scenario.ScenarioManager;
import me.activated.uhcmeetup.utils.player.Profile;
import me.activated.uhcmeetup.votes.Vote;
import me.activated.uhcmeetup.votes.VotesManager;
import org.bukkit.World;
import org.bukkit.entity.Player;

public class FateAPI {

    public static Profile getProfileByPlayer(Player player) {
        return ProfileManager.getInstance().getProfileByPlayer(player);
    }

    public static GameManager getGameManager() {
        return GameManager.getInstance();
    }

    public static ProfileManager getProfileManager() {
        return ProfileManager.getInstance();
    }

    public static Fate getMain() { return Fate.getInstance(); }

    public static KitsManager getKitsManager() {
        return KitsManager.getInstance();
    }

    public static ConfigFile getConfigFile() {
        return ConfigFile.getInstance();
    }

    public static ItemsFile getItemsFile() {
        return ItemsFile.getInstance();
    }

    public static KitsFile getKitsFile() {
        return KitsFile.getInstance();
    }

    public static MessagesFile getMessagesFile() {
        return MessagesFile.getInstance();
    }

    public static ScoreboardFile getScoreboardFile() {
        return ScoreboardFile.getInstance();
    }

    public static Kit getKit(int number) {
        return KitsManager.getInstance().getKitByNumber(number);
    }

    public static MongoManager getMongoManager() {
        return MongoManager.getInstance();
    }

    public static World getUHCMeetupWorld() {
        return GameManager.getInstance().getUhcMeetupWorld();
    }

    public static GameRunnable getGameRunnable() {
        return GameManager.getInstance().getGameRunnable();
    }

    public static BorderRunnable getBorderRunnable() {
        return GameManager.getInstance().getBorderRunnable();
    }

    public static Vote getVote (String name) {
        return VotesManager.getInstance().getVoteByName(name);
    }

    public static VotesManager getVotesManager() {
        return VotesManager.getInstance();
    }

    public static Scenario getScenario(String name) {
        return ScenarioManager.getInstance().getScenario(name);
    }

    public static ScenarioManager getScenarioManager() {
        return ScenarioManager.getInstance();
    }
}

Bungee Announce Setup

In order to use the Bungee Announce command within the plugin, you must have the announce addon. To get this please join the discord and verify your purchase, you will then go to the #depends-addons channel and download BungeeAnnounceChannels.

You will then put this file in your bungeecord plugins folder. You can then return to the FateMeetup config.yml file and turn 

ANNOUNCE:
  ENABLED: false
  ANNOUNCE_TO_BUNGEE: true

to

ANNOUNCE:
  ENABLED: true
  ANNOUNCE_TO_BUNGEE: true

You can now use the /announce feature of the plugin.

Please note, if you see "Unknown Server" in the message when running this command, you can change this in the UHC servers server.properties file. 

server-name=Unknown Server

to

server-name=Your Server Name Here

Enabling Scenarios

To set up scenarios a user must have the fate.scenarios.admin permission. With this permission, it will grant them access to the command /scenarios. 

To set a scenario the user with the permission can do /scenarios admin it will then open a GUI where the user can choose which scenarios they wish to enable. 

 

Scenario List

Fireless

Bowless

NoClean

NoFallDamage

Rodless

WebCage

TimeBomb

 

We will add more scenarios soon, but we do have higher priority requests to get too first.

Update Changlogs

Update Changlogs

2.18 - Changelog

Changes

Added goldenhead name and lore to the config

 

Config Changes

config.yml

GOLDENHEAD:
  GOLDENHEADNAME: '&d&lGolden Head'
  GOLDENHEADLORE:
    - '&5Some say consuming the head of a'
    - '&5fallen foe strengthens the blood'

 

 

Update Changlogs

2.19 - Changelog

Changes

Added more items to the items.yml file

(Backend changes)

Improved protection

Remade depend system

Recoded a few imports

 

Config Changes

items.yml

STATS_ITEMS:
  KILLS: "&dKills&7:&e %amount%"
  DEATHS: "&dDeaths&7:&e %amount%"
  GAMES_PLAYED: "&dGames Played&7:&e %amount%"
  WINS: "&dWins&7:&e %amount%"
  ELO: "&eElo&7:&e %amount%"
  REROLLS: "&dRerolls&7:&e %amount%"
KITS_MENU_ITEMS:
  SAVE_KIT_ITEM:
    NAME: "&aSave Kit"
    LORE:
      - "&7Add new kit based on your"
      - "&7inventory and armor contents."
      - " "
      - "&7If you choose this option new kit"
      - "&7will be saved with the number &9%new-amount%"

I recommend resetting the items.yml file if you have issues!

 

Update Changlogs

2.20 - Changelog

Changes

Added more items and message to the config file. 

Added extra scatter checks to make sure you are not stuck in the ground.

You can no longer take damage when the game ends. (BUGFIX)

The border will not move when game ends. (BUGFIX)

You will no longer be able to move if you leave and rejoin. (BUGFIX)

 

Config Changes

config.yml

GUIS:
  STATS_GUI:
    KILLS: "DIAMOND_SWORD"
    DEATHS: "SKULL_ITEM"
    GAMES_PLAYED: "BOOK"
    WINS: "NETHER_STAR"
    ELO: "BEACON"
    REROLLS: "PAPER"
  LEADERBOARD:
    KILLS: "DIAMOND_SWORD"
    DEATHS: "WATER_LILY"
    GAMES_PLAYED: "BOOK"
    WINS: "NETHER_STAR"
    ELO: "DIAMOND"
    REROLLS: "ITEM_FRAME"

 

lang.yml

LOADING_MESSAGE: 'World is loading..'

 

I recommend resetting the config files if you have issues!

 

Update Changlogs

2.23 - Changelog

WARNING: This update is in BETA, please be ready for many bug fix updates when they are reported. - Noodles

You will need to make a lobby and set the spawn before this update works. 

 

INSTALL INSTRUCTIONS:

Add new config items and remove the ones which are noted below. 

Please allow the server to start once, and generate the new uhc_lobby world file. You may then replace this file with your custom world (keep the world file name "uhc_lobby") or build a lobby in the world. You then can set the lobby with /setlobby. Restart and you are good to go! 

Changes

Added /leaderboard to open the leaderboard UI.

Added GUI titles to config.yml.

Added /setlobby [fate.setlobby]

Disabled /rl (/reload) to prevent users from corrupting data.

Kimrxz3.png

Removed /joinlobby command to prepare for new lobby system

Remade the whole plugin spawning system

The plugin will now spawn you in a lobby when the game starts you will be teleported to the arena.

Added option to disable state messages.

Removed random kit item.

Recoded timer system.

Recoded scatter system.

When the game is not started, the scoreboard will now show waiting.

eAJRLFG.png

Fixed world loading message causing errors.

Fixed being able to break blocks before the game began in some cases.

 

 

Config Changes (ADDED)

config.yml

GUITITLES:
  SCENARIOS: '&e&lVote for scenarios'
  STATS: '&aStats - %player%'
  LEADERBOARDS: '&bLeaderboards'
  
LOBBY:
  WORLDNAME: 'uhc_lobby'
NICE-LOCATION-FORMAT: '&7[&2{x}&7,&2{y}&7,&2{z}&7] &7(&a{world}&7)'
LOCATIONS:
  LOBBY:
    WORLD: 'uhc_lobby'
    COORDS: '100.498135353877935;100.0;100.54541245560267;100.0989;100.176207'
#When set to false, the "You can't do this in your state" message will be disabled.
NOTALLOWEDMESSAGE:
  ENABLED: true

Config Changes (REMOVED)

Please remove the following from your items.yml file

  KIT:
    MATERIAL: 'BEACON'
    DURABILITY: 1
    NAME: '&3Random kit'
    SLOT: 5
    LORE:
      - '&7Click to apply random kit'
    RIGHT_CLICK_COMMAND: ''
    ACTION: 'RANDOM_KIT'
Update Changlogs

2.24 - Changelog

Changes

Fixed players being teleported to spawn on death.

You can now enable/disable the kit receive message.

Fixed leave sound.

You can now enable/disable sounds.

Fixed join sound.

Added JoinMOTD.

Added enable/disable to JoinMOTD.

Added enable/disable for Join Messages.

Start message added to config.

Fixed fall damage.

Fixed nametags spamming.

You will now get the random kit when you scatter, not when the game starts.

Fixed scoreboard waiting time.

Config Changes (ADDED)

config.yml

SETTINGS:
  MAX_PLAYERS_PER_GAME: 30
  MIN_PLAYERS_TO_START: 6
  REBOOT_SECONDS: 30
  ALLOW_SPECTATORS: true
  RECEIVE_ELO_ON_WIN: 10
  RECEIVE_REROLLS_ON_WIN: 2
  PLAY_FIREWORK_ON_WIN: true
  RANDOM_KIT_ITEM: true
  RESTART_COMMAND: 'restart'
  JOIN_SOUND: 'ORB_PICKUP'
  JOINSOUNDENABLED: true
  LEAVE_SOUND: 'ORB_PICKUP'
  LEAVESOUNDENABLED: true
  BORDER_SHRINK_SOUND: 'CLICK'
  SHRINKSOUNDENABLED: true
  START_SOUND: 'ENDERDRAGON_GROWL'
  STARTSOUNDENABLED: true
  BORDER:
    BUILD_BIG_WALLS_ON_START: true
    SIZE: 130
    SHRINK_BY_BLOCKS: 100
    SHRINK_UNTIL: 10
    SHRINK_EVERY_MINUTES: 1
    GLASS_BORDER: true
    GLASS_BORDER_GLASS_DATA: 13
    BUILD_BEDROCK_WALLS: true

lang.yml

KITS:
  CREATED: '&eYou have &asuccessfully &ecreated a new kit with number &9#<kit_number>'
  DELETED: '&eYou have &asuccessfully &edeleted a kit with number &9#<kit_number>'
  LOADED: '&eKit number &9#<kit_number> &ehas been set to your inventory.'
  RECEIVED: '&eYou have received a random kit with number &9#<kit_number>&e.'
  ENABLED: true #Change this to false to disable the Received Message.
JOIN_MESSAGE: '&d<player> &fjoined the game. &7[&d<current_online>/<max_players>&7]'
JOINMESSAGE:
  ENABLED: true
LEAVE_MESSAGE: '&d<player> &fleft the game. &7[&d<current_online>/<max_players>&7]'
LEAVEMESSAGE:
  ENABLED: true
JOIN_MOTD: '&dWelcome to the UHC Meetup server! &fType /vote to vote for scenarios!'
JOINMOTD:
  ENABLED: true
GAMESTARTING: '&eGame starting in &f<time> &eseconds!'
Update Changlogs

2.25 - Changelog

Changes

Fixed some scatter things

Fixed being able to do damage to people when scattering

Added No Clean Messages to lang.yml

Config Changes (PLEASE ADD TO YOUR CONFIG)

lang.yml

NOCLEAN:
  MESSAGE: '&7<player> has &6NoClean &7for another &6<time> &7seconds.'
  REMOVECOOLDOWN: '&7Your &6NoClean &7has been removed since you hit &6<player>&7!'
  GAINED: '&7You have received &6NoClean &7for &6<time> &7seconds.'
  REMOVED: '&7Your &6NoClean &7has been removed.'
Update Changlogs

2.26 - Changelog

Changes

Added datasave message option to config.

 

Config Changes (PLEASE ADD TO YOUR CONFIG)

config.yml (Add under SETTINGS)

DATASAVEMESSAGE: true

It should look like this:

SETTINGS:
  MAX_PLAYERS_PER_GAME: 30
  MIN_PLAYERS_TO_START: 6
  REBOOT_SECONDS: 30
  ALLOW_SPECTATORS: true
  RECEIVE_ELO_ON_WIN: 10
  RECEIVE_REROLLS_ON_WIN: 2
  PLAY_FIREWORK_ON_WIN: true
  RANDOM_KIT_ITEM: true
  RESTART_COMMAND: 'restart'
  JOIN_SOUND: 'ORB_PICKUP'
  JOINSOUNDENABLED: true
  LEAVE_SOUND: 'ORB_PICKUP'
  LEAVESOUNDENABLED: true
  BORDER_SHRINK_SOUND: 'CLICK'
  SHRINKSOUNDENABLED: true
  START_SOUND: 'ENDERDRAGON_GROWL'
  STARTSOUNDENABLED: true
  DATASAVEMESSAGE: true
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2.27 - Changelog

Changes

Removed "Teleporting to Map" at the request of users.

No clean prefix removed, it was added to the default lang.yml so users can change the message themselves.

Added sound toggle to config

Added reroll option to config.yml

 

Optional Config Changes

If you wish to still have the prefix please change this in your lang.yml

ORIGNAL:

NOCLEAN:
  MESSAGE: '&7<player> has &6NoClean &7for another &6<time> &7seconds.'
  REMOVECOOLDOWN: '&7Your &6NoClean &7has been removed since you hit &6<player>&7!'
  GAINED: '&7You have received &6NoClean &7for &6<time> &7seconds.'
  REMOVED: '&7Your &6NoClean &7has been removed.'

WITH PREFIX:

NOCLEAN:
  MESSAGE: '&7[&7NoClean&7] &7<player> has &6NoClean &7for another &6<time> &7seconds.'
  REMOVECOOLDOWN: '&7[&7NoClean&7] &7Your &6NoClean &7has been removed since you hit &6<player>&7!'
  GAINED: '&7[&7NoClean&7] &7You have received &6NoClean &7for &6<time> &7seconds.'
  REMOVED: '&7[&7NoClean&7] &7Your &6NoClean &7has been removed.'

 

Required Config Changes (PLEASE ADD TO YOUR CONFIG)

Add this to your scoreboard.yml file

#If the start countdown has not started, this will be displayed:
WAITING: 'Waiting..'

Please add this to your config.yml file

START_COUNTDOWN_SOUND_ENABLED: true
REROLL:
  ENABLED: true

 

If you are not sure where this needs to go, view the default config's here: https://wiki.bghddevelopment.com/books/fatemeetup/page/default-config-files

 

 

Update Changlogs

2.28 - Changelog

Changes

You can now for sure toggle the DATA_SAVED message.

Removed all GUI titles/items from items.yml and config.yml and made them into one file called inventory.yml.

Added inventory.yml

 

Required Config Changes

The new inventory.yml config file will generate!

GUITITLES:
  SCENARIOS: '&e&lVote for scenarios'
  STATS: '&aStats - %player%'
  LEADERBOARDS: '&bLeaderboards'
GUIS:
  STATS_GUI:
    KILLS: "DIAMOND_SWORD"
    DEATHS: "SKULL_ITEM"
    GAMES_PLAYED: "BOOK"
    WINS: "NETHER_STAR"
    ELO: "BEACON"
    REROLLS: "PAPER"
  LEADERBOARD:
    KILLS: "DIAMOND_SWORD"
    DEATHS: "WATER_LILY"
    GAMES_PLAYED: "BOOK"
    WINS: "NETHER_STAR"
    ELO: "DIAMOND"
    REROLLS: "ITEM_FRAME"
    KILLS-NAME: "Kills"
    DEATH-NAME: "Deaths"
    GAMES-PLAYED-NAME: "Games Played"
    WINS-NAME: "Wins"
    ELO-NAME: "Elo"
    REROLLS-NAME: "Rerolls"
STATS_ITEMS:
  KILLS: "&dKills&7:&e %amount%"
  DEATHS: "&dDeaths&7:&e %amount%"
  GAMES_PLAYED: "&dGames Played&7:&e %amount%"
  WINS: "&dWins&7:&e %amount%"
  ELO: "&eElo&7:&e %amount%"
  REROLLS: "&dRerolls&7:&e %amount%"
KITS_MENU_ITEMS:
  SAVE_KIT_ITEM:
    NAME: "&aSave Kit"
    LORE:
      - "&7Add new kit based on your"
      - "&7inventory and armor contents."
      - " "
      - "&7If you choose this option new kit"
      - "&7will be saved with the number &9%new-amount%"

If you wish to remove the old items/inventory titles from the other configs, feel free to view the default configs below.

If you are not sure where this needs to go, view the default config's here: https://wiki.bghddevelopment.com/books/fatemeetup/page/default-config-files

 

 

Update Changlogs

2.29 - Fixes

Changes

Fixed errors being caused by the new inventory.yml file (BUGFIX)

Fixes to stop errors (BUGFIX)

 

Required Config Changes

None

If you are not sure where this needs to go, view the default config's here: https://wiki.bghddevelopment.com/books/fatemeetup/page/default-config-files