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3.40 - Changelog

Changes

Added Golden Head name to config. (NEW)

Added togglable sounds. (NEW)

Fixed duplicate 15 seconds message. (BUGFIX)

Added practice broadcast message setting to config. (NEW)

Recoded Golden Head system. (NEW)

New command /goldenheadall. [uhc.goldenheadall]

1.png

Added nether border. (NEW)

Added nether time (NEW)

-JSQZDBHRvSLiSG0YExudA.png

(The game time it must be to enter the nether) Default: 20min

Made some changes to ore drops in cut clean. (BUGFIX)

Mobs and Animals can no longer spawn before the game begins. (BUGFIX) 

Fixed fireless in nether. (BUGFIX)

Added option to toggle block place message. (NEW)

 

BETA CHANGES

At the requests of users, we have added back the horse ridding scatter feature. 

This means before the game starts when you are being scattered you will be on an invisible horse.

We did our best to makes sure the use of reflection was minimal, though please do a few scatter tests with your custom spigots to make sure it works before hosting, reflection can sometimes break if the spigot jar does not have the required methods.

All permissions and commands can be found here: https://wiki.bghddevelopment.com/books/fateuhc/page/commands-permissions

Needed Config Changes

language.yml (AUTO GENERATING)

GOLDENHEAD:
  NAME: 'Golden Head'
  ALL: '&7You sent a Golden Head to all online users.'
  RECEIVE: '&7You received a Golden Head.'
  SENT: '&7You sent {player} a Golden Head.'

uhcconfiguration.yml

Please edit the sounds section to be the following (added ENABLED)

SOUNDS:
  ENABLED: true
  FIRST-SHRINK: 'NOTE_PIANO'
  START: 'ENDERDRAGON_GROWL'
  BORDER-SHRINK: 'LEVEL_UP'
  WIN: 'ENDERDRAGON_GROWL'

Please add the following to your uhcconfiguration.yml file

PRACTICEBROADCAST:
  ENABLEDMESSAGE: true
  DISABLEDMESSAGE: true
  
#Any border below the size listed below will include random scatter.  
RANDOM-SCATTER:
  BORDER: 500
  ENABLED: false

 

Default config files can be found here: https://wiki.bghddevelopment.com/books/fateuhc/page/default-config-files

 

 

NOTE: This update will most likely create some bugs which were missed in testing, please report them on discord!

 

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